Heliblades/Heli Guns/APC Cannon

General IV-MP discussion.
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John Meeses
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Heliblades/Heli Guns/APC Cannon

Post by John Meeses » January 6th, 2019, 6:22 am

Any way to get these to work? :(

WuskieFTW
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Re: Heliblades/Heli Guns/APC Cannon

Post by WuskieFTW » January 9th, 2019, 10:13 am

We are currently working on drive-by and the helicopter weapons but we don't have an ETA yet.

John Meeses
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Joined: August 19th, 2017, 4:35 am

Re: Heliblades/Heli Guns/APC Cannon

Post by John Meeses » January 18th, 2019, 3:09 am

Thank you! About the helicopter blades, on some servers, the helicopters spawn without blades. Any fix?

WuskieFTW
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Re: Heliblades/Heli Guns/APC Cannon

Post by WuskieFTW » January 22nd, 2019, 9:19 am

Blades are enabled by default but if you are playing on Argonath try /tune 1 and /tune 3 to add them.

John Meeses
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Joined: August 19th, 2017, 4:35 am

Re: Heliblades/Heli Guns/APC Cannon

Post by John Meeses » April 7th, 2019, 3:28 am

What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?

Lucas
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Re: Heliblades/Heli Guns/APC Cannon

Post by Lucas » April 8th, 2019, 3:13 pm

John Meeses wrote: April 7th, 2019, 3:28 am What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?
I use setVehicleComponent and the blades of my helicopters appear
https://bitbucket.org/Suge/eflc-mp-lua/ ... eComponent
Some vehicles, apparently missing parts, you should use this function.

WuskieFTW
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Re: Heliblades/Heli Guns/APC Cannon

Post by WuskieFTW » February 17th, 2022, 4:40 am

Locking away this topic. Make sure to tell your Lua server to add the proper components to the spawned vehicles.

As for the Annihilator’s, Buzzard’s and APC’s attached weapons, they are currently disabled.

IV:MP T4 still has terrible explosion and bullet damage on cars, which needs to be fixed by the development team.

Not to mention the grenades and Molotov cocktails that cannot injure other players.

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