[BETA]EFLC IV:MP Server and Build 11
Posted: June 3rd, 2018, 7:45 pm
This topic is announcing a beta version, you can download the official client HERE
Client:
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Added an option for radio streams to play on the frontend instead of 3D position only,
Servers should be able to control if a vehicle engine is on or off,
Changed the launcher design and added a "Settings" window.
Server:
A 32 player slots version is now available at our Bitbucket Repo. We are working to add more examples for the online wiki and for the demo project.
(You can download the headers and LIB's only or the full demo project at the Repo Downloads page)
Client:
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Added an option for radio streams to play on the frontend instead of 3D position only,
Servers should be able to control if a vehicle engine is on or off,
Changed the launcher design and added a "Settings" window.
Server:
A 32 player slots version is now available at our Bitbucket Repo. We are working to add more examples for the online wiki and for the demo project.
(You can download the headers and LIB's only or the full demo project at the Repo Downloads page)