Heliblades/Heli Guns/APC Cannon

General IV-MP discussion.
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John Meeses
Posts: 11
Joined: Sat Aug 19, 2017 9:35 am

Heliblades/Heli Guns/APC Cannon

Post by John Meeses » Sun Jan 06, 2019 12:22 pm

Any way to get these to work? :(

Suge
Site Admin
Posts: 65
Joined: Sat Jul 29, 2017 9:04 pm

Re: Heliblades/Heli Guns/APC Cannon

Post by Suge » Wed Jan 09, 2019 4:13 pm

We are currently working on drive-by and the helicopter weapons but we don't have an ETA yet.

John Meeses
Posts: 11
Joined: Sat Aug 19, 2017 9:35 am

Re: Heliblades/Heli Guns/APC Cannon

Post by John Meeses » Fri Jan 18, 2019 9:09 am

Thank you! About the helicopter blades, on some servers, the helicopters spawn without blades. Any fix?

Suge
Site Admin
Posts: 65
Joined: Sat Jul 29, 2017 9:04 pm

Re: Heliblades/Heli Guns/APC Cannon

Post by Suge » Tue Jan 22, 2019 3:19 pm

Blades are enabled by default but if you are playing on Argonath try /tune 1 and /tune 3 to add them.

John Meeses
Posts: 11
Joined: Sat Aug 19, 2017 9:35 am

Re: Heliblades/Heli Guns/APC Cannon

Post by John Meeses » Sun Apr 07, 2019 8:28 am

What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?

Lucas
Posts: 13
Joined: Sun Jun 03, 2018 2:22 pm
Location: Earth

Re: Heliblades/Heli Guns/APC Cannon

Post by Lucas » Mon Apr 08, 2019 8:13 pm

John Meeses wrote:
Sun Apr 07, 2019 8:28 am
What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?
I use setVehicleComponent and the blades of my helicopters appear
https://bitbucket.org/Suge/eflc-mp-lua/ ... eComponent
Some vehicles, apparently missing parts, you should use this function.

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