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Heliblades/Heli Guns/APC Cannon

Posted: January 6th, 2019, 6:22 am
by John Meeses
Any way to get these to work? :(

Re: Heliblades/Heli Guns/APC Cannon

Posted: January 9th, 2019, 10:13 am
by WuskieFTW
We are currently working on drive-by and the helicopter weapons but we don't have an ETA yet.

Re: Heliblades/Heli Guns/APC Cannon

Posted: January 18th, 2019, 3:09 am
by John Meeses
Thank you! About the helicopter blades, on some servers, the helicopters spawn without blades. Any fix?

Re: Heliblades/Heli Guns/APC Cannon

Posted: January 22nd, 2019, 9:19 am
by WuskieFTW
Blades are enabled by default but if you are playing on Argonath try /tune 1 and /tune 3 to add them.

Re: Heliblades/Heli Guns/APC Cannon

Posted: April 7th, 2019, 3:28 am
by John Meeses
What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?

Re: Heliblades/Heli Guns/APC Cannon

Posted: April 8th, 2019, 3:13 pm
by Lucas
John Meeses wrote: April 7th, 2019, 3:28 am What if you aren't playing Argonath and the blades don't appear?

By the way, any ETA on the helicopter weapons or the APC cannon?
I use setVehicleComponent and the blades of my helicopters appear
https://bitbucket.org/Suge/eflc-mp-lua/ ... eComponent
Some vehicles, apparently missing parts, you should use this function.

Re: Heliblades/Heli Guns/APC Cannon

Posted: February 17th, 2022, 4:40 am
by WuskieFTW
Locking away this topic. Make sure to tell your Lua server to add the proper components to the spawned vehicles.

As for the Annihilator’s, Buzzard’s and APC’s attached weapons, they are currently disabled.

IV:MP T4 still has terrible explosion and bullet damage on cars, which needs to be fixed by the development team.

Not to mention the grenades and Molotov cocktails that cannot injure other players.

Topic locked!