[BETA]EFLC IV:MP Server and Build 11

News and some updates that don't make the main page.
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Suge
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Posts: 46
Joined: Sat Jul 29, 2017 9:04 pm

[BETA]EFLC IV:MP Server and Build 11

Post by Suge » Mon Jun 04, 2018 12:45 am

This topic is announcing a beta version, you can download the official client HERE

Client:
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Added an option for radio streams to play on the frontend instead of 3D position only,
Servers should be able to control if a vehicle engine is on or off,
Changed the launcher design and added a "Settings" window.


Server:
A 32 player slots version is now available at our Bitbucket Repo. We are working to add more examples for the online wiki and for the demo project.
(You can download the headers and LIB's only or the full demo project at the Repo Downloads page)

Suge
Site Admin
Posts: 46
Joined: Sat Jul 29, 2017 9:04 pm

Re: [BETA]EFLC IV:MP Server and Build 11

Post by Suge » Thu Jun 28, 2018 8:55 pm

Build 11 updates
Fixed a client crash related to shooting occupied vehicles.
Rebuilt the system responsible for finding where the client is aiming, fixing an error and making it faster.
The "Direct" option on the servers finder automatically adds the PC IPV4 (This IP is used by the servers API).
The Client is now able to load its own custom configuration files, that means the LCC mod no longer will conflict with the single player mode.

Build 11 will be officially released before the weekend.
Thanks.

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