Search found 4 matches
- November 23rd, 2020, 6:24 am
- Forum: Releases
- Topic: User Input System * GUI drawText
- Replies: 2
- Views: 16255
Re: User Input System * GUI drawText
Thanks just updated script code to fix a bug issue it had By replacing if(keyCode == #x##) With if(keyCode == #x## and isUp == true) fixes the double input bug that would happen when pressing same key more than once. Now the script works perfectly for getting custom user input text outside of the ch...
- August 17th, 2019, 1:27 pm
- Forum: General
- Topic: need Input method support (IME)
- Replies: 2
- Views: 9704
Re: need Input method support (IME)
You are in luck I just released a user input system here
http://forum.iv-mp.eu/viewtopic.php?f=17&t=423
sure its not full GUI dialog input but it is GUI and it displays and captures user input just fine.
http://forum.iv-mp.eu/viewtopic.php?f=17&t=423
sure its not full GUI dialog input but it is GUI and it displays and captures user input just fine.
- August 17th, 2019, 1:25 pm
- Forum: Releases
- Topic: User Input System * GUI drawText
- Replies: 2
- Views: 16255
User Input System * GUI drawText
This is a UI based user input system I created for a upcoming gamemode I plan to release. With this UI user input system you can have your IV:MP server request user text input to collect and store. The text request is made on screen from drawText https://bitbucket.org/Suge/eflc-mp-lua/wiki/drawText/...
- August 16th, 2019, 11:09 am
- Forum: Releases
- Topic: Global:Local - Chat Key Binds * GUI
- Replies: 0
- Views: 10135
Global:Local - Chat Key Binds * GUI
https://i.imgur.com/wtyiZct.png https://i.imgur.com/ULntehp.png chatSystem.lua localChat = { } function chat_connectEvent(playerid) setPlayerKeyHook(playerid, 0x55, true) --U key setPlayerKeyHook(playerid, 0x59, true) --Y key localChat[playerid] = false drawText(playerid, 6, 0.09, 0.001, 0.2, 0.54,...