Search found 4 matches

by icuruok
November 23rd, 2020, 6:24 am
Forum: Releases
Topic: User Input System * GUI drawText
Replies: 2
Views: 10679

Re: User Input System * GUI drawText

Thanks just updated script code to fix a bug issue it had By replacing if(keyCode == #x##) With if(keyCode == #x## and isUp == true) fixes the double input bug that would happen when pressing same key more than once. Now the script works perfectly for getting custom user input text outside of the ch...
by icuruok
August 17th, 2019, 1:27 pm
Forum: General
Topic: need Input method support (IME)
Replies: 2
Views: 6440

Re: need Input method support (IME)

You are in luck I just released a user input system here

http://forum.iv-mp.eu/viewtopic.php?f=17&t=423

sure its not full GUI dialog input but it is GUI and it displays and captures user input just fine.
by icuruok
August 17th, 2019, 1:25 pm
Forum: Releases
Topic: User Input System * GUI drawText
Replies: 2
Views: 10679

User Input System * GUI drawText

This is a UI based user input system I created for a upcoming gamemode I plan to release. With this UI user input system you can have your IV:MP server request user text input to collect and store. The text request is made on screen from drawText https://bitbucket.org/Suge/eflc-mp-lua/wiki/drawText/...
by icuruok
August 16th, 2019, 11:09 am
Forum: Releases
Topic: Global:Local - Chat Key Binds * GUI
Replies: 0
Views: 6214

Global:Local - Chat Key Binds * GUI

https://i.imgur.com/wtyiZct.png https://i.imgur.com/ULntehp.png chatSystem.lua localChat = { } function chat_connectEvent(playerid) setPlayerKeyHook(playerid, 0x55, true) --U key setPlayerKeyHook(playerid, 0x59, true) --Y key localChat[playerid] = false drawText(playerid, 6, 0.09, 0.001, 0.2, 0.54,...